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Old Jul 08, 2009, 01:08 AM // 01:08   #21
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OP, I think you have a good idea.

Quote:
Originally Posted by Chieftain Heavyhand View Post
.0001% who whine about it.
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Old Jul 08, 2009, 01:15 AM // 01:15   #22
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Make shadowform a stance

Due to synergy with glyph of swiftness, deadly paradox, essense, and +20% enchanting it will be maintainable 100% unless the duration recharge are put to extreams. Making it a stance means the duration/recharge ratio could be boosted while still not having it be 100% maintainable.
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Old Jul 08, 2009, 01:18 AM // 01:18   #23
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Quote:
Originally Posted by Reverend Dr View Post
Make shadowform a stance
Dwarven Stability
"On Your Knees!"

Etc, etc.
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Old Jul 08, 2009, 01:19 AM // 01:19   #24
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Just buff other classes tanking ability's
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Old Jul 08, 2009, 01:24 AM // 01:24   #25
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I would suggest doing nothing. I would rather the dev work on actual content rather than nerfing skills that people have a choice to use. If you don't like SF then don't use it or get run or helped by anyone using it. There are quite a few people that like playing that style and there are people that are lazy. SF will only get someone so far it cannot blow through every area of the game. I read the forums about how the perception of PUGs is bad and they are hard to find. IMHO it is going to be even harder to find groups if they nerf SF because many players will quit the game, especially the state and age of the game now. Players are just waiting for an excuse to leave or try something new until GW2 or a new game comes out. I just don't see why A-net would speed up that process. Just for the record I do a little SF but it is all solo stuff. I do not run people or do Speed clears so I really don't have a vested interest in this I just would rather the dev team create something fresh for the entire community. ~deep breath~
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Old Jul 08, 2009, 01:26 AM // 01:26   #26
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How about making Shadow Form a form?

Lasts 10...80..90 seconds, this skill is disabled for 120 seconds.



Alternatively, all skills and attacks do no damage to you for 5..17..21 seconds. Recharge 20. That'll at least make it vulnerable to enchantment removal and interrupts. It would still be useable but you'll have to have a spellbreaker monk follow you around and thus it would slow down the efficiency of speed clears and stuff.
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Old Jul 08, 2009, 01:50 AM // 01:50   #27
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why all the whining??

is 600/smite teams not just as "bad". ( by "bad" I mean not dieing and making lots of money with it. [as many people target SF because of people making money])

600/smite teams run dungeons for like 2-25k each. can you imagine?
that is like 16k-150k per run. even if i take 1 and a half hours to run it ( that is the really hard ones) that is still alot of money.

and for those you dont perma, perma is not as easy as you think. it is not simply pressing 3 skills in order. You need to time it. That's not all.. if you are farming with it you got to do two things at once. it might seem easy..but it is not and it does take practice. just like 600/smite

And just because YOU cant learn it to do the same so you cant get the "cool" items, does not mean you have to ruin it for everyone else.. ( this is the feeling I am getting from the person who started this thread)
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Old Jul 08, 2009, 01:56 AM // 01:56   #28
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Gosh! How many post on nerfing Shadow Form is there???

Anyway, i think whats gonna happen is...Shadow Form gets nerfed because of all the complaining. Then another build comes out that has the same farming capability as Shadow Form, but later gets nerfed because everyone thinks its unfair, ruins the game, overpowered, QQ, more QQ and more QQing. It will probably be a never ending cycle and the same people will be on a new post to get rid of the certain build
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Old Jul 08, 2009, 02:16 AM // 02:16   #29
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Well even if you lost that much health when renewing, you can still easily regain the health with the charged doing nothing to you. Use feigned. +80 armor and +7 regen.
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Old Jul 08, 2009, 02:21 AM // 02:21   #30
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Quote:
Originally Posted by Spider of the UW View Post
why all the whining??

is 600/smite teams not just as "bad". ( by "bad" I mean not dieing and making lots of money with it. [as many people target SF because of people making money])

600/smite teams run dungeons for like 2-25k each. can you imagine?
that is like 16k-150k per run. even if i take 1 and a half hours to run it ( that is the really hard ones) that is still alot of money.

and for those you dont perma, perma is not as easy as you think. it is not simply pressing 3 skills in order. You need to time it. That's not all.. if you are farming with it you got to do two things at once. it might seem easy..but it is not and it does take practice. just like 600/smite

And just because YOU cant learn it to do the same so you cant get the "cool" items, does not mean you have to ruin it for everyone else.. ( this is the feeling I am getting from the person who started this thread)
We are not complaining about the ease of use/money capabilities/ lack of us not being able to do it (total lie)/ etc.

We are complaining about the sheer NATURE of the skill. What most "NO NERF!" perma-sin supporters dont realise is that the skill makes you invincible...period...end of discussion.

600/smite is different, it is very possible to die running that duo. Ive been in CoF runs and have seen 600/smite teams get wiped from a simple KD. Shadow Form...what KD? You cant hit me beacuse melee and spells dont work.

And on contrair, shadow form farming is a hell of alot easier than any other type of farm. Try the W/E raptor farm and your head will explode.

Dont even calim your difficulty is harder than a warriors, because its not; you dont know what kind of shit we go through just to shadow YOUR godmode. In fact, we dont have one.

Last edited by vamp08; Jul 08, 2009 at 02:24 AM // 02:24..
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Old Jul 08, 2009, 02:25 AM // 02:25   #31
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nerf SF and loose a huge part of the population thats left....
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Old Jul 08, 2009, 02:25 AM // 02:25   #32
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Quote:
Originally Posted by Show Some Skin View Post
Gosh! How many post on nerfing Shadow Form is there???

Anyway, i think whats gonna happen is...Shadow Form gets nerfed because of all the complaining. Then another build comes out that has the same farming capability as Shadow Form, but later gets nerfed because everyone thinks its unfair, ruins the game, overpowered, QQ, more QQ and more QQing. It will probably be a never ending cycle and the same people will be on a new post to get rid of the certain build
What is sad is the whining is coming from less than 100th of 1% of the GW community and that is being generous. There are loads of posts about it but it is the same guys qqing about it in every one of them.

Leave it be and work on something else like addition content, buffing unused skills/professions or PvP balance.

Vamp I have no problem with your buff suggestions for the other classes in PVE, would rock IMO.

Quote:
Originally Posted by vamp08 View Post

What most "NO NERF!" perma-sin supporters dont realise is that the skill makes you invincible...period...end of discussion.
Well tell that to the nerco dinos outside the raptor cave they pawn SF.

Last edited by Chieftain Heavyhand; Jul 08, 2009 at 02:30 AM // 02:30..
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Old Jul 08, 2009, 02:39 AM // 02:39   #33
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Quote:
Originally Posted by Spider of the UW View Post
perma is not as easy as you think. it is not simply pressing 3 skills in order. You need to time it. That's not all.. if you are farming with it you got to do two things at once. it might seem easy..but it is not and it does take practice. just like 600/smite

And just because YOU cant learn it to do the same so you cant get the "cool" items, does not mean you have to ruin it for everyone else.. ( this is the feeling I am getting from the person who started this thread)
Ok back to reality, that's nothing to "learn" for farming, to suggest it's the same to run as 600/smite is asinine, I have all the campaigns and I have sin, I have the gold to make a perma and I have the time to use it.

I choose not to, because you're abusing a broken skill created to please the type of people that shouldn't have thought of playing an MMO of any sort.

I choose not to because perma players have a fully loaded hall of monuments worth nothing because it was in a way given to you, and all of your achievements mean nothing to me because you needed perma form to do it.

Perma is so damn simplistic don't ever try to tell seasoned players about it's difficulty being misunderstood after the farming we've done in the past.
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Old Jul 08, 2009, 02:40 AM // 02:40   #34
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Quote:
Originally Posted by Spider of the UW View Post
implying that perma Shadow Form is not easy
hello hi refer to picture on my last post thanks.

Also, there's no need to bring 600/Smite into this conversation, because this is not a conversation about 600/Smite. Whether that farm is overpowered or not won't detract from the fact that Shadow Form in its current state is too powerful.

Quote:
Originally Posted by tonk View Post
nerf SF and loose a huge part of the population thats left....
All the terribad players that can't adapt to running a new build/farm? Yeah, sorry, nothing of value to be lost.
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Old Jul 08, 2009, 02:44 AM // 02:44   #35
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i agree make it so that skill can be used once every two minutes or something that will bring prices back up and missions harder again games to easy KILL THE PERMA RACE!! caps included
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Old Jul 08, 2009, 02:45 AM // 02:45   #36
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Wow, another sf thread. Gogo beat that dead horse. Good players will find something else to abuse (how long did it take to replace cop? a minute?) Bad players will still be bad.
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Old Jul 08, 2009, 02:45 AM // 02:45   #37
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Quote:
Originally Posted by tonk View Post
nerf SF and loose a huge part of the population thats left....
Unbelieveably over-used cliche'. I might add that is a VERY poor excuse; how many skills/stances and even ATTRIBUTES have been nerfed/destroyed in the past for the warrior (I'm looking at you TACTICS). There are still plenty of warriors around and we have adapted (for the most part) to our class getting progressivley changed over the 4 years. I've played during all of that and guess what...I'm still here. I didnt crybaby my out of GW because the Devs. decided to (for the most part) balance my class.

Most sins are complaining now becuase, yes, your class was terribad at the start of factions. Yes you guys deserve a say and place in GW, and for the most part many Assassin advocates have seen their class get better since its release up untill the start of their nerfs (Palm Strike).

Now that your class is threatened with pretty much ONE simple skill change, you all freak and claim every con-SF supporter is either:

A: Retarded and cannot SF farm/run (which any moron can SF)
B: Jealous (yes, jealous of godmode)
or
C: Claim it will ruin the game (if balancing ruins games?)

None of the above are true. The only true fact is that the one class with godmode is threatened and the people who are under the class are just WAY too stubborn to accept the inevitablilty that SF was a screw-up and only shares one fate. Yes, SF was a screw-up because it kept you sins' mouths closed when all you did was QQ on these boards.

Now look at it, we complain that the nature of the skill is flawed (inevitably "QQ'ing") and you guys have the audacity to call us out on complaining when not but just 2 or 3 years ago you were in our position...complaining about your gimp class.

Empathy is not only a mesmer skill but it is an actual word, look it up in the dictionary.
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Old Jul 08, 2009, 02:58 AM // 02:58   #38
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Quote:
Originally Posted by Shayne Hawke View Post
All the terribad players that can't adapt to running a new build/farm? Yeah, sorry, nothing of value to be lost.
Glad you brought that up, because after you guys squalled about Ursan and got your way people switched over to SF. Funny thing was the SF farming is even better than Ursan. Now you are Squalling about SF so next you will squall about the next farming build.

The terribad players will be able to run the next build just as easily as every farming build out there. There are no farming builds that are impossible to run because if they are they are terribad builds. Every farming build takes advantage of that area's foes weakness, 600/smite isn't hard it does the same thing as SF builds takes advantage of the area's foes. There isn't 1 farming build that is hard that is why they are used to farm.
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Old Jul 08, 2009, 03:08 AM // 03:08   #39
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NOX, pro skill balancer suggestion:
25 energy, 3 second cast, 240 recharge, causes double exhaustion:
For 0...2 seconds, you do +200... 600dmg with your daggers.
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Old Jul 08, 2009, 03:37 AM // 03:37   #40
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I'd add:

"Hostile spells targeting you fail, and attacks against you miss x%....y% of the time."

Adding a percentage chance to fail and hit might solve the "god mode" problem. As there would always be that chance of a spell or a hit getting through.
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